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pyobjc-framework-Metal

Wrappers for the framework Metal on macOS

With conditionsPyPI Python ModulesReleased Aug 2026693.6K downloads / moMITPlatform wheel

Decision gist · record as of 2026-08-14

platform wheels — pyobjc_framework_metal-12.2.2-cp310-cp310-macosx_10_9_universal2.whl · pyobjc_framework_metal-12.2.2-cp311-cp311-macosx_10_9_universal2.whl · pyobjc_framework_metal-12.2.2-cp312-cp312-macosx_10_13_universal2.whl
v12.2.2 · released 2026-08-11 · Python >=3.10 · 2 runtime deps: pyobjc-core, pyobjc-framework-Cocoa

Yes, if you are developing on macOS and need direct access to Metal's GPU capabilities from Python. The package is actively maintained, has no known vulnerabilities, and carries a permissive license. Install friction is moderate due to platform specificity and dependency chain, but wheels are available for current Python versions. Not applicable on Windows or Linux.AI-flagged interpretation of the facts on this page — verify before relying

Before you install

  • macOS only; requires Python 3.10 or later; Metal framework is a native macOS feature with no Windows or Linux equivalent.
  • Medium install friction: platform-specific wheels for macOS only (universal2 binaries across Python 3.10–3.15), requires pyobjc-core and pyobjc-framework-Cocoa as runtime dependencies.
  • Active maintenance with recent releases (3 days old as of fact sheet date).

License · maintenance · safety

MIT (permissive) — MIT license (permissive): you may use, modify, and distribute this package freely in commercial and private projects, with minimal restrictions.

last release 2026-08-11 (3 days) · last repo commit 2026-08-14 · 803 stars

0 known vulnerabilities (OSV.dev, 2026-08-14) · 693,642 downloads/mo, #5,314 on PyPI

Verify before relying

pip install pyobjc-framework-metal

import Metal

device = Metal.MTLCreateSystemDefaultDevice()
command_queue = device.newCommandQueue()
  • Whether pre-built wheels cover all intended macOS versions and architectures beyond those listed in the fact sheet.
  • Performance characteristics and typical use patterns for GPU workloads via this binding layer.
Same gist for agents: .md · .json

What it is and what it does

pyobjc-framework-metal is a Python wrapper around Apple's Metal graphics and compute framework, part of the larger PyObjC project that bridges Python and Objective-C. It allows Python developers on macOS to access Metal's low-level GPU APIs for graphics rendering, compute shaders, and hardware acceleration without dropping to C or Objective-C.

The package is a thin binding layer—it does not provide high-level abstractions or documentation of its own, instead exposing Metal's native API surface directly. Users must consult Apple's Metal documentation to understand the framework's capabilities and PyObjC's documentation for Python-to-Objective-C translation patterns. It depends on pyobjc-core and pyobjc-framework-Cocoa, and runs only on macOS with Python 3.10 or later.

Use it for

  • Build GPU-accelerated graphics applications on macOS using Metal's native rendering pipeline from Python.
  • Implement compute shaders and parallel algorithms that run on the GPU via Metal's compute API.
  • Prototype or integrate Metal-based graphics features into existing Python applications on macOS.
  • Access hardware-specific GPU capabilities and performance optimizations available only through Metal.

Worth the install?

AI-flagged interpretation of the facts on this page. Verify before relying on it.

With conditions

Yes, if you are developing on macOS and need direct access to Metal's GPU capabilities from Python.

The package is actively maintained, has no known vulnerabilities, and carries a permissive license. Install friction is moderate due to platform specificity and dependency chain, but wheels are available for current Python versions. Not applicable on Windows or Linux.

Install

pyobjc-framework-metal on PyPI

Before you install

Medium install friction: platform-specific wheels for macOS only (universal2 binaries across Python 3.10–3.15), requires pyobjc-core and pyobjc-framework-Cocoa as runtime dependencies. Active maintenance with recent releases (3 days old as of fact sheet date).

macOS only; requires Python 3.10 or later; Metal framework is a native macOS feature with no Windows or Linux equivalent.

License in practice

MIT license (permissive): you may use, modify, and distribute this package freely in commercial and private projects, with minimal restrictions.

Quickstart

pip install pyobjc-framework-metal

import Metal

device = Metal.MTLCreateSystemDefaultDevice()
command_queue = device.newCommandQueue()

Verify before relying

  • Whether pre-built wheels cover all intended macOS versions and architectures beyond those listed in the fact sheet.
  • Performance characteristics and typical use patterns for GPU workloads via this binding layer.

Package facts

LicenseMIT permissive
Python supportSupports the current Python release >=3.10
Install frictionMedium. Platform-specific wheel
Runtime dependencies
2 packages
pyobjc-corepyobjc-framework-Cocoa
MaintenanceActively maintained 3 days since the last release
Last repo commit
First released
Downloads693,642 / month, #5,314 on PyPI 30-day window, as of 2026-08-14
Known vulnerabilitiesNone known OSV.dev, checked 2026-08-14
Classifiers
Development Status :: 5 - Production/StableEnvironment :: ConsoleEnvironment :: MacOS X :: CocoaIntended Audience :: DevelopersNatural Language :: EnglishOperating System :: MacOS :: MacOS XProgramming Language :: Objective CProgramming Language :: PythonProgramming Language :: Python :: 3Programming Language :: Python :: 3 :: OnlyProgramming Language :: Python :: 3.10Programming Language :: Python :: 3.11Programming Language :: Python :: 3.12Programming Language :: Python :: 3.13Programming Language :: Python :: 3.14Programming Language :: Python :: 3.15Programming Language :: Python :: Free Threading :: 3 - StableProgramming Language :: Python :: Implementation :: CPythonTopic :: Software Development :: Libraries :: Python ModulesTopic :: Software Development :: User Interfaces

Evidence: pyobjc_framework_metal-12.2.2-cp310-cp310-macosx_10_9_universal2.whl; pyobjc_framework_metal-12.2.2-cp311-cp311-macosx_10_9_universal2.whl; pyobjc_framework_metal-12.2.2-cp312-cp312-macosx_10_13_universal2.whl; pyobjc_framework_metal-12.2.2-cp313-cp313-macosx_10_13_universal2.whl; pyobjc_framework_metal-12.2.2-cp313-cp313t-macosx_10_13_universal2.whl; pyobjc_framework_metal-12.2.2-cp314-cp314-macosx_10_15_universal2.whl; pyobjc_framework_metal-12.2.2-cp314-cp314t-macosx_10_15_universal2.whl; pyobjc_framework_metal-12.2.2-cp315-cp315-macosx_10_15_universal2.whl; pyobjc_framework_metal-12.2.2-cp315-cp315t-macosx_10_15_universal2.whl

Tags

Capabilities
metal framework python bindingsgpu programming macos pythonmetal graphics accelerationpyobjc metal wrappermacos gpu compute pythonmetal api python bindingslow-level graphics macos
Topics
gpu-graphicsmacos-nativepyobjc
PyPI keywords
PyObjCMetal

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See also metal-sdk · pyobjc-framework-MetalFX · pyobjc-framework-MetalKit · pyobjc-framework-MetalPerformanceShaders · pyobjc-framework-MetalPerformanceShadersGraph · pyobjc-framework-ModelIO · pyobjc-framework-Quartz · pyobjc-framework-Network · wgpu · hip-python