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inputs

Cross-platform Python support for keyboards, mice and gamepads.

With conditionsPyPI LibrariesReleased Oct 201881.4K downloads / moBSDPure Python

Decision gist · record as of 2026-08-14

pure-Python wheel — inputs-0.5-py2.py3-none-any.whl
v0.5 · released 2018-10-05

Yes, if you need cross-platform hardware input capture without GUI framework dependencies and can accept that the package is no longer actively maintained. The lack of recent updates means it may have compatibility issues with very recent OS versions or Python releases, so test thoroughly in your target environment before relying on it for production use.AI-flagged interpretation of the facts on this page — verify before relying

Before you install

  • Platform-specific input drivers must be available on the target OS; on Linux, may require udev rules or permissions to access input devices.
  • Low install friction with no runtime dependencies.
  • Maintenance is aging—last release was 2018-10-05 and the last commit 2025-05-26, so the package is not actively developed but remains available and functional.

License · maintenance · safety

BSD (permissive) — BSD license is permissive, allowing use in commercial and private projects with minimal restrictions.

last release 2018-10-05 (2870 days) · last repo commit 2025-05-26 · 291 stars

0 known vulnerabilities (OSV.dev, 2026-08-14) · 81,355 downloads/mo, #14,234 on PyPI

Verify before relying

pip install inputs

from inputs import devices
# Listen for input events
for event in devices.get_gamepad():
    print(event)
  • Whether the package works reliably with modern Python 3 versions beyond what was tested at release time
  • Current state of platform-specific input handling on recent OS versions (Windows 11, macOS 14+, modern Linux distributions)
  • Whether gamepad support covers modern controllers and protocols
Same gist for agents: .md · .json

What it is and what it does

Inputs is a library that lets your Python program listen for and capture keyboard, mouse, and gamepad events across Linux, Windows, and macOS. It abstracts away the platform-specific details of reading hardware input, so you can write input-handling code once and run it on multiple operating systems. The library has no runtime dependencies, making it lightweight to install and use.

The package is designed for straightforward use: import the devices module and start listening for input events. It supports Python 2.7 and all Python 3 versions, though development has been inactive since 2018. The library is useful for building games, interactive tools, or any application that needs to respond to keyboard, mouse, or gamepad input without relying on a GUI framework.

Use it for

  • Build a simple game or interactive application that responds to keyboard and gamepad input on multiple platforms
  • Create a Raspberry Pi or embedded system project that listens for user input from connected peripherals
  • Capture raw hardware input events for accessibility tools or input remapping utilities
  • Develop a command-line tool that responds to mouse or gamepad events without a GUI framework

Worth the install?

AI-flagged interpretation of the facts on this page. Verify before relying on it.

With conditions

Yes, if you need cross-platform hardware input capture without GUI framework dependencies and can accept that the package is no longer actively maintained.

The lack of recent updates means it may have compatibility issues with very recent OS versions or Python releases, so test thoroughly in your target environment before relying on it for production use.

Install

inputs on PyPI

Before you install

Low install friction with no runtime dependencies. Maintenance is aging—last release was 2018-10-05 and the last commit 2025-05-26, so the package is not actively developed but remains available and functional.

Platform-specific input drivers must be available on the target OS; on Linux, may require udev rules or permissions to access input devices.

License in practice

BSD license is permissive, allowing use in commercial and private projects with minimal restrictions.

Quickstart

pip install inputs

from inputs import devices
# Listen for input events
for event in devices.get_gamepad():
    print(event)

Verify before relying

  • Whether the package works reliably with modern Python 3 versions beyond what was tested at release time
  • Current state of platform-specific input handling on recent OS versions (Windows 11, macOS 14+, modern Linux distributions)
  • Whether gamepad support covers modern controllers and protocols

Package facts

LicenseBSD permissive
Python supportNot specified
Install frictionLow. Pure-Python wheel
Runtime dependenciesNone
MaintenanceAging 2,870 days since the last release
Last repo commit
First released
Downloads81,355 / month, #14,234 on PyPI 30-day window, as of 2026-08-14
Known vulnerabilitiesNone known OSV.dev, checked 2026-08-14
Classifiers
Intended Audience :: DevelopersLicense :: OSI Approved :: BSD LicenseOperating System :: MacOS :: MacOS XOperating System :: Microsoft :: WindowsOperating System :: POSIX :: LinuxProgramming Language :: Python :: 2.7Programming Language :: Python :: 3Topic :: Software Development :: Embedded SystemsTopic :: Software Development :: LibrariesTopic :: System :: Hardware :: Hardware DriversTopic :: Utilities

Evidence: inputs-0.5-py2.py3-none-any.whl

Tags

Capabilities
keyboard input listenermouse gamepad inputcross-platform input devicesread keyboard eventsgamepad input pythonhardware input captureuser input listener
Topics
hardware-inputcross-platformgamepad-keyboard-mouse

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See also evdev · pynput · pynput-robocorp-fork · keyboard · PyAutoGUI · sshkeyboard · PyDirectInput · hid · pyobjc-framework-GameController · ipyevents