astc-encoder-py
a python wrapper for astc-encoder
Decision gist · record as of 2026-08-14
Yes, if you need ASTC texture compression in Python. The package installs cleanly with prebuilt wheels across most platforms, has no known vulnerabilities, and carries an unrestrictive MIT license. However, the project is aging (last release 342 days ago) with low adoption (3 GitHub stars), so evaluate whether you need active maintenance or community support before committing to it for production use.AI-flagged interpretation of the facts on this page — verify before relying
Before you install
- Requires Python 3.7 or later; archspec is a runtime dependency.
- Medium install friction due to compiled wheels; prebuilt wheels cover most platforms including x86_64, ARM, PowerPC, and s390x on Linux, macOS, and Windows.
- Last release was 342 days ago; repository is active but aging.
License · maintenance · safety
permissive license (permissive) — MIT License permits commercial and private use with minimal restrictions; you must include the license notice in distributions but face no copyleft obligations.
last release 2025-09-06 (342 days) · last repo commit 2025-09-06 · 3 stars
0 known vulnerabilities (OSV.dev, 2026-08-14) · 147,334 downloads/mo, #11,069 on PyPI
Alternatives
Verify before relying
from astc_encoder import ASTCConfig, ASTCContext, ASTCImage, ASTCProfile, ASTCSwizzle, ASTCType
config = ASTCConfig(ASTCProfile.LDR_SRGB, 4, 4)
context = ASTCContext(config)
image = ASTCImage(ASTCType.U8, 512, 512, data=b'')
swizzle = ASTCSwizzle.from_str("RGBA")
compressed = context.compress(image, swizzle)- Performance characteristics (compression speed, output size) relative to other texture formats.
- Stability and maturity of the binding relative to the underlying astc-encoder library.
- Whether SVE support for ARM (listed as TODO) affects performance on modern ARM systems.
- Real-world use cases and adoption beyond the 3 GitHub stars currently visible.
What it is and what it does
astc-encoder-py is a Python wrapper around the ARM ASTC encoder library, exposing both low-level compression and decompression APIs. It lets you convert images to ASTC texture format (used in graphics pipelines) and back, with support for different color profiles, block dimensions, and quality settings.
The package supports Python 3.7 through 3.13 with prebuilt wheels for most architectures. It depends only on archspec. The binding is relatively new (first release October 2024) and sees infrequent updates, with the last release 342 days ago.
Use it for
- Compress game textures to ASTC format for mobile or console deployment.
- Convert ASTC-compressed textures back to standard formats for inspection or re-encoding.
- Experiment with different ASTC block sizes and quality settings to optimize texture memory usage.
- Automate texture asset preparation in graphics pipelines.
- Integrate ASTC encoding into batch image processing workflows.
Worth the install?
AI-flagged interpretation of the facts on this page. Verify before relying on it.
Yes, if you need ASTC texture compression in Python.
The package installs cleanly with prebuilt wheels across most platforms, has no known vulnerabilities, and carries an unrestrictive MIT license. However, the project is aging (last release 342 days ago) with low adoption (3 GitHub stars), so evaluate whether you need active maintenance or community support before committing to it for production use.
Install
astc-encoder-py on PyPI
Before you install
Medium install friction due to compiled wheels; prebuilt wheels cover most platforms including x86_64, ARM, PowerPC, and s390x on Linux, macOS, and Windows. Last release was 342 days ago; repository is active but aging.
Requires Python 3.7 or later; archspec is a runtime dependency.
License in practice
MIT License permits commercial and private use with minimal restrictions; you must include the license notice in distributions but face no copyleft obligations.
Quickstart
from astc_encoder import ASTCConfig, ASTCContext, ASTCImage, ASTCProfile, ASTCSwizzle, ASTCType
config = ASTCConfig(ASTCProfile.LDR_SRGB, 4, 4)
context = ASTCContext(config)
image = ASTCImage(ASTCType.U8, 512, 512, data=b'')
swizzle = ASTCSwizzle.from_str("RGBA")
compressed = context.compress(image, swizzle)
Verify before relying
- Performance characteristics (compression speed, output size) relative to other texture formats.
- Stability and maturity of the binding relative to the underlying astc-encoder library.
- Whether SVE support for ARM (listed as TODO) affects performance on modern ARM systems.
- Real-world use cases and adoption beyond the 3 GitHub stars currently visible.
Package facts
| License | permissive license permissive |
| Python support | Supports the current Python release >=3.7 |
| Install friction | Medium. Platform-specific wheel |
| Runtime dependencies | 1 packagearchspec |
| Maintenance | Aging 342 days since the last release |
| Last repo commit | |
| First released | |
| Downloads | 147,334 / month, #11,069 on PyPI 30-day window, as of 2026-08-14 |
| Known vulnerabilities | None known OSV.dev, checked 2026-08-14 |
| Classifiers | Intended Audience :: DevelopersLicense :: OSI Approved :: MIT LicenseOperating System :: OS IndependentProgramming Language :: PythonProgramming Language :: Python :: 3Programming Language :: Python :: 3.10Programming Language :: Python :: 3.11Programming Language :: Python :: 3.12Programming Language :: Python :: 3.13Programming Language :: Python :: 3.7Programming Language :: Python :: 3.8Programming Language :: Python :: 3.9Topic :: Multimedia :: GraphicsTopic :: Software Development :: Libraries :: Python Modules |
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