threejs-game
This skill equips you to create full-featured 3D games directly in the browser using Three.js. It handles scene setup, object rendering, collision detection, and game loop management—everything needed to prototype or ship a playable game. Perfect for developers wanting to leverage Claude Code for rapid game development.
threejs-game teaches you to build complete 3D web games using Three.js. You'll learn scene setup, rendering pipelines, and game loop architecture. The skill covers player controllers, input handling (keyboard, mouse, gamepad), camera systems for first-person and third-person views, physics integration, collision detection via raycasting, and performance optimization—everything needed to prototype or ship a playable browser-based game.
AI-generated summary based on this skill's SKILL.md
Decision gist · record as of 2025-10-26
threejs-game teaches you to build complete 3D web games using Three.js. You'll learn scene setup, rendering pipelines, and game loop architecture. The skill covers player controllers, input handling (keyboard, mouse, gamepad), camera systems for first-person and third-person views, physics integration, collision detection via raycasting, and performance optimization—everything needed to prototype or ship a playable browser-based game.
Use it when
- threejs-game provides comprehensive guidance on implementing player controllers and input handling.
- Yes.
Verify before relying
Read SKILL.md below before installing (14 files). Open directory: indexed for reading, not audited.
Install
natea/fitfinder/threejs-game · repository language: Shell
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Frequently asked questions
AI-generated answers based on this skill's SKILL.md and metadata
How to make a 3D game in the browser with three.js?
threejs-game teaches you to build complete 3D web games using Three.js. You'll learn scene setup, rendering pipelines, and game loop architecture. The skill covers player controllers, input handling (keyboard, mouse, gamepad), camera systems for first-person and third-person views, physics integration, collision detection via raycasting, and performance optimization—everything needed to prototype or ship a playable browser-based game.
What does threejs-game cover for player movement and controls?
threejs-game provides comprehensive guidance on implementing player controllers and input handling. You'll master keyboard and mouse input binding, gamepad support, character animation and movement systems, and camera control for both first-person and third-person perspectives. The skill integrates these mechanics with physics engines and collision detection so your player interactions feel responsive and grounded in the game world.
Can threejs-game help with 3D model loading and animations?
Yes. threejs-game covers loading 3D models in glTF format and implementing character animations within your game. You'll learn model import workflows, animation state management, and performance optimization techniques to keep frame rates smooth. The skill also addresses object pooling and game state machines to efficiently manage animated entities throughout your game loop.
How does threejs-game handle physics and collision detection?
threejs-game integrates physics engines like Cannon.js and Ammo.js with Three.js scenes. You'll implement collision detection using raycasting and physics-based interactions. The skill teaches you to set up rigid bodies, apply forces, and detect collisions to drive gameplay mechanics—whether for character movement, projectiles, or environmental interactions.
What performance optimization techniques does threejs-game teach?
threejs-game emphasizes game loop optimization, scene graph management, and object hierarchy best practices. You'll learn techniques like object pooling, efficient rendering, and culling strategies. The skill also covers lighting and shadow optimization, post-processing effects, and particle systems—all designed to maintain smooth frame rates while keeping your 3D web game visually rich.
Is threejs-game suitable for interactive 3D experiences beyond games?
Absolutely. While threejs-game focuses on game development mechanics, its core techniques—scene rendering, lighting, camera control, and user interaction—apply to any interactive 3D web experience. You can use these skills to build product visualizers, architectural walkthroughs, data visualizations, or creative installations in the browser.
SKILL.md
Rendered from the published skill. Quoted content, verbatim.
Three.js Game Development Skill
Comprehensive assistance with Three.js game development using WebGL, covering 3D rendering, game mechanics, physics, animations, and interactive browser-based games.
When to Use This Skill
Activate this skill when: - Building 3D web games with Three.js - Implementing game mechanics (player movement, collisions, scoring) - Setting up cameras, lighting, and scene management - Loading 3D models (GLTF, OBJ, FBX) - Handling user input (keyboard, mouse, touch, gamepad) - Creating animations and character controllers - Integrating physics engines (Cannon.js, Ammo.js) - Optimizing 3D game performance - Working with shaders and materials for game visuals
Quick Reference
Basic Game Setup
```javascript import * as THREE from 'three';
// Create scene, camera, renderer const scene = new THREE.Scene(); const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1,
(truncated - see the full file via the links below)
File tree — 14 files
.claude/skills/threejs-game/SKILL.md
.claude/skills/threejs-game/references/animation.md
.claude/skills/threejs-game/references/cameras.md
.claude/skills/threejs-game/references/effects.md
.claude/skills/threejs-game/references/game_development.md
.claude/skills/threejs-game/references/geometry.md
.claude/skills/threejs-game/references/getting_started.md
.claude/skills/threejs-game/references/index.md
.claude/skills/threejs-game/references/interactivity.md
.claude/skills/threejs-game/references/lighting.md
.claude/skills/threejs-game/references/loading.md
.claude/skills/threejs-game/references/materials.md
.claude/skills/threejs-game/references/scene_graph.md
.claude/skills/threejs-game/references/textures.md
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