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threejs-webgl

threejs-webgl equips Claude Code with a comprehensive toolkit for creating immersive 3D graphics and WebGL-powered experiences. This skillstack integrates Three.js alongside complementary libraries like GSAP and Babylon.js, enabling developers to craft sophisticated animations and interactive visualizations for modern web applications.

threejs-webgl equips you with a comprehensive toolkit for creating immersive 3D graphics and WebGL-powered experiences. You can build interactive 3D scenes and visualizations, set up WebGL/WebGPU rendering with cameras, lights, and materials, load and animate 3D models with proper lighting and shadows, and implement custom shaders and post-processing effects. The skillstack integrates Three.js alongside complementary libraries like GSAP and Babylon.js for sophisticated animations and interactive visualizations in modern web applications.

AI-generated summary based on this skill's SKILL.md

618 101 MITupdated by freshtechbro

Decision gist · record as of 2025-11-20

threejs-webgl equips you with a comprehensive toolkit for creating immersive 3D graphics and WebGL-powered experiences. You can build interactive 3D scenes and visualizations, set up WebGL/WebGPU rendering with cameras, lights, and materials, load and animate 3D models with proper lighting and shadows, and implement custom shaders and post-processing effects. The skillstack integrates Three.js alongside complementary libraries like GSAP and Babylon.js for sophisticated animations and interactive visualizations in modern web applications.

manual: git clone https://github.com/freshtechbro/claudedesignskills → cp -r claudedesignskills/.claude/skills/threejs-webgl ~/.claude/skills/threejs-webgl
.claude/skills/threejs-webgl/SKILL.md · version a641dda5

Use it when

  • threejs-webgl covers webgl scene setup fundamentals including renderer initialization, camera configuration, and lighting placement.
  • threejs-webgl addresses performance optimization through multiple strategies including instanced meshes for rendering thousands of objects.

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Read SKILL.md below before installing (8 files). Open directory: indexed for reading, not audited.

Same gist for agents: .md · .json

Install

freshtechbro/claudedesignskills/threejs-webgl · repository language: Python

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Frequently asked questions

AI-generated answers based on this skill's SKILL.md and metadata

What is threejs-webgl and what can I build with it?

threejs-webgl equips you with a comprehensive toolkit for creating immersive 3D graphics and WebGL-powered experiences. You can build interactive 3D scenes and visualizations, set up WebGL/WebGPU rendering with cameras, lights, and materials, load and animate 3D models with proper lighting and shadows, and implement custom shaders and post-processing effects. The skillstack integrates Three.js alongside complementary libraries like GSAP and Babylon.js for sophisticated animations and interactive visualizations in modern web applications.

How do I set up a WebGL scene with Three.js?

threejs-webgl covers webgl scene setup fundamentals including renderer initialization, camera configuration, and lighting placement. You'll learn to establish WebGL/WebGPU rendering pipelines with proper camera positioning, light sources, and material definitions. The skill guides you through creating responsive scenes that handle viewport resizing, configuring perspective or orthographic cameras, adding ambient and directional lights, and applying materials to geometries for realistic rendering.

How can I optimize Three.js performance for complex 3D applications?

threejs-webgl addresses performance optimization through multiple strategies including instanced meshes for rendering thousands of objects efficiently, frustum culling and level-of-detail techniques to reduce draw calls, proper resource disposal and memory management, and texture optimization with sRGB handling. You'll learn to profile your scenes, implement render targets for advanced effects, and structure your animation loops for smooth frame rates even with complex geometries and numerous interactive elements.

What does threejs-webgl teach about loading and animating 3D models?

threejs-webgl covers loading glTF models, applying materials and textures, setting up shadow mapping for realistic lighting, and creating smooth animation loops. You'll learn to import external 3D assets, configure lighting and shadows for loaded models, implement orbit camera controls for user interaction, and use raycasting for mouse-based object selection and interaction within your scenes.

Can I create custom shaders and post-processing effects with threejs-webgl?

Yes, threejs-webgl includes guidance on implementing custom shaders and post-processing effects. You can write GLSL shaders for advanced visual effects, work with render targets to apply bloom and other post-processing techniques, and integrate effects into your rendering pipeline. The skill enables you to move beyond built-in materials and create unique visual styles tailored to your application's needs.

Is threejs-webgl suitable for building 3D product configurators?

Yes, threejs-webgl is well-suited for building 3D product configurators. The skill covers interactive 3D scene creation, model loading and manipulation, camera controls, raycasting for user interaction, and performance optimization for complex applications. You can combine these capabilities to create responsive, interactive product visualization tools that allow users to explore and customize 3D models in real-time within the web browser.

SKILL.md

Rendered from the published skill. Quoted content, verbatim.

Three.js WebGL/WebGPU Development

Overview

Three.js is the industry-standard JavaScript library for creating 3D graphics in web browsers using WebGL and WebGPU. This skill provides comprehensive guidance for building performant, interactive 3D experiences including scenes, cameras, renderers, geometries, materials, lights, textures, and animations.

Core Concepts

Scene Graph Architecture

Three.js uses a hierarchical scene graph where all 3D objects are organized in a tree structure:

Scene
├── Camera
├── Lights
│   ├── AmbientLight
│   ├── DirectionalLight
│   └── PointLight
├── Meshes
│   ├── Mesh (Geometry + Material)
│   └── InstancedMesh
└── Groups
Essential Components

Every Three.js application requires these core elements:

  1. Scene: Container for

(truncated - see the full file via the links below)

File tree — 8 files
.claude/skills/threejs-webgl/SKILL.md
.claude/skills/threejs-webgl/assets/starter_scene/README.md
.claude/skills/threejs-webgl/assets/starter_scene/index.html
.claude/skills/threejs-webgl/assets/starter_scene/main.js
.claude/skills/threejs-webgl/references/api_reference.md
.claude/skills/threejs-webgl/references/materials_guide.md
.claude/skills/threejs-webgl/references/optimization_checklist.md
.claude/skills/threejs-webgl/scripts/setup_scene.py

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Tags
3d-graphics-librarywebgl-renderinginteractive-scenespbr-materialsgpu-optimizationmodel-loadingshader-programmingspatial-interactionimmersive-web