seedance-camera
seedance-camera translates creative intent into filmmaking grammar, routing camera requests to specific moves—dolly, orbit, crane, handheld, locked—with physical endpoints and subject relationships. It anchors shots to emotional purpose rather than decoration, ensuring each frame serves the scene's intention.
seedance-camera provides precise camera movement direction—specifying shot scale, lens, motion, speed, and endpoint—for Seedance 2.0 video generation.
AI-generated summary based on this skill's SKILL.md
Decision gist · record as of 2026-07-25
seedance-camera provides precise camera movement direction—specifying shot scale, lens, motion, speed, and endpoint—for Seedance 2.0 video generation. seedance-camera translates creative intent into filmmaking grammar, routing camera requests to specific moves—dolly, orbit, crane, handheld, locked—with physical endpoints and subject relationships. It anchors shots to emotional purpose rather than decoration, ensuring each frame serves the scene's intention.
Use it when
- seedance-camera anchors shot selection to emotional purpose first.
- seedance-camera connects lens choice to emotional impact and subject relationship.
Verify before relying
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Install
Emily2040/seedance-2.0/seedance-camera · repository language: Python
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Frequently asked questions
AI-generated answers based on this skill's SKILL.md and metadata
How do I move the camera in seedance-camera?
seedance-camera translates your creative intent into specific camera movements—dolly, pan, tilt, orbit, crane, handheld, and locked-off shots—each with defined physical endpoints and subject relationships. You describe what emotional or narrative effect you need, and seedance-camera routes you to the right move, ensuring each frame serves your scene's intention rather than decoration.
What camera moves should I use for this scene?
seedance-camera anchors shot selection to emotional purpose first. It guides you through dolly push-ins for intimacy, orbits for revelation, cranes for scale, handheld for urgency, and locked frames for stability. The skill resolves conflicting moves in multi-shot sequences by matching each camera direction to your scene's specific narrative contract and the viewer's empathy arc.
How does seedance-camera handle lens selection and framing?
seedance-camera connects lens choice to emotional impact and subject relationship. It advises on focal length, depth of field, and framing anchors—whether you need macro intimacy, wide environmental context, or telephoto compression. Each recommendation ties back to how the frame will make your audience feel and what story detail the shot must carry.
Can seedance-camera help with camera continuity and shot planning?
Yes. seedance-camera applies camera continuity rules to multi-shot sequences, helping you plan locked-off versus handheld coverage and reference video transfers. It prevents conflicting moves between shots and ensures your camera language stays consistent across one-take or edited sequences, maintaining the viewer's spatial and emotional orientation.
What is seedance-camera's license and core cinematography approach?
seedance-camera is released under the MIT license. Its core approach treats camera movement as a language contract: each move—whether drone rise, dolly-in, macro focus pull, or crane up—carries a specific meaning tied to shot scale, angle, and the subject's emotional weight. Every direction serves intention, not visual decoration.
SKILL.md
Rendered from the published skill. Quoted content, verbatim.
seedance-camera
Use one clear camera idea per short clip unless the user asks for a multi-shot sequence. The best camera direction has a start frame, movement, speed, subject relationship, and endpoint. Avoid stacking moves that fight each other, such as drone rise, dolly-in, handheld shake, and orbit in the same five-second shot.
Load [ref:quick-ref] for prompt assembly, [ref:cinematography-shot-language] for professional shot contracts, [ref:directing-engine] to derive the move from the scene's one intention so it reinforces light, performance, and sound instead of
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