seedance-audio
Seedance-audio handles dialogue, lip-sync, and sound design for Seedance 2.0 video generation. It manages speaker assignment, audio-reference mapping, beat synchronization, and multi-language voice reliability—guiding you through dialogue desync fixes and sound-layer composition to ensure audio reinforces rather than competes with your visual direction.
Seedance-audio generates and syncs dialogue with character lip-sync in Seedance 2.0 video projects.
AI-generated summary based on this skill's SKILL.md
Decision gist · record as of 2026-07-25
Seedance-audio generates and syncs dialogue with character lip-sync in Seedance 2.0 video projects. Seedance-audio handles dialogue, lip-sync, and sound design for Seedance 2.0 video generation. It manages speaker assignment, audio-reference mapping, beat synchronization, and multi-language voice reliability—guiding you through dialogue desync fixes and sound-layer composition to ensure audio reinforces rather than competes with your visual direction.
Use it when
- Seedance-audio addresses lip-sync problems through its desynchronization troubleshooting system.
- Seedance-audio layers sound effects, music, and ambience with precise video timing.
Verify before relying
Read SKILL.md below before installing (1 file). Open directory: indexed for reading, not audited.
Install
Emily2040/seedance-2.0/seedance-audio · repository language: Python
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Frequently asked questions
AI-generated answers based on this skill's SKILL.md and metadata
How do I sync dialogue with video in seedance-audio?
Seedance-audio synchronizes dialogue to video by mapping audio references and controlling character lip-sync timing. Generate or import dialogue, assign speakers to characters, and use the audio-reference mapping feature to align mouth movements with your audio track. If desynchronization occurs, seedance-audio provides troubleshooting tools to adjust timing and resolve audio-video misalignment before final delivery.
What should I do about lip-sync troubleshooting in seedance?
Seedance-audio addresses lip-sync problems through its desynchronization troubleshooting system. Check that your dialogue audio matches the video frame rate, verify speaker assignments are correct, and use the audio-reference mapping to realign timing. The tool helps you identify whether delays stem from generation, import, or layering—then guides you to the appropriate fix.
How does seedance-audio handle sound effects and music?
Seedance-audio layers sound effects, music, and ambience with precise video timing. You can compose multi-track sound design by mapping each element (dialogue, SFX, music, ambience) to specific frames or beat markers. Beat-sync controls let you align rhythm-driven content to visual cues, ensuring audio reinforces rather than competes with your visual direction.
Can seedance-audio manage multi-character dialogue and voice assignment?
Yes. Seedance-audio handles multi-character dialogue by letting you assign different speakers to distinct characters and manage their lip-sync independently. It supports non-English dialogue and guides you through voice-reference reliability across languages. Post-delivery audio formats and stems are also available for final mixing and loudness control.
What is beat-sync audio mapping in seedance-audio?
Beat-sync in seedance-audio lets you map audio references and control rhythm alignment for music-driven or sound-driven visual timing. Mark beat points in your audio track, then synchronize character animation, effects, or transitions to those beats. This ensures your sound design reinforces the visual pacing and creates cohesive audio-visual storytelling.
How do I add sound to seedance video with proper layering?
Seedance-audio lets you layer dialogue, sound effects, music, and ambience by assigning each to specific video regions or timecodes. Use audio-reference mapping to guide timing, beat-sync controls for rhythm alignment, and multi-track composition to balance loudness and clarity. The tool ensures all audio elements work together without competing for attention.
SKILL.md
Rendered from the published skill. Quoted content, verbatim.
seedance-audio
Use this for dialogue, lip-sync, sound layers, music, ambience, beat-sync, audio-reference mapping, desync troubleshooting, or sound-driven visual timing. Audio should support the visible beat instead of becoming a second competing prompt.
Load [ref:audio-guide] for how the audio model behaves, per-language dialogue capacity, the voice-reference lip-sync path, beat-sync, desync repair, audio-reference conflicts, and multi-character workarounds. Load [ref:audio-post-delivery] when the user needs stems, M&E, dubbing, loudness, sync, mix, or delivery
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skills/seedance-audio/SKILL.md
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