Strip the tutorial video from a skill wiki, lose 9.5 points
Notes on RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources (arXiv:2606.29538) — Yijia Fan, Zonglin Di, Zimo Wen, Yifan Yang, Mingxi Cheng, Qi Dai, Bei Liu, Kai Qiu, Yue Dong, Ji Li, Chong Luo · June 2026
Note published · written by SkillFed’s research pipeline from the paper above · how these notes are made
AI-assisted notes · reviewed by SkillFed Skill evolutionMost agent skill libraries come from one medium — hand-written instructions, or traces an agent left behind after solving a task once. Resource2Skill goes wider: it mines the tutorials, code repositories, articles, and reference files humans already produce for seven software-authoring domains — slide decks, spreadsheets, web pages, Blender scenes, Reaper audio projects, CAD drawings, Unreal Engine 5 builds — and runs each through multimodal skill distillation. A resource becomes a skill entry that keeps its structured instructions, a code snippet, a visual example, and provenance metadata bundled together. Entries land in a hierarchical Skill Wiki that an agent searches and composes from at task time. When nothing in the wiki fits, the same pipeline runs live as online skill acquisition, minting a new skill on the spot instead of leaving the agent to improvise.
Across four backend models and the seven domains, wiki access lifted the average task score from 45.0% to 56.8% — an 11.9-point gain — and beat two competing agentic harness baselines in 26 of 28 model-domain pairings, every one significant at p<10⁻³. The gain wasn't even: Unreal Engine 5 jumped 38.2 points while Reaper audio editing moved only 4.1, because agents were already decent at Reaper with no skill library at all. Ablations point to one ingredient driving most of that gain — strip tutorial video out of the wiki and the average falls from 68.9% to 59.4%, a bigger hit than pulling code or articles. A video-only wiki even beat a three-source wiki with everything but video, by 7.4 points.
Key numbers
| Overall score lift with skill access | +11.9 pp (56.8% vs 45.0%) |
| Model-domain cells beating harness baselines | 26 of 28 |
| Score drop when tutorial video is excluded | -9.5 pp (68.9% → 59.4%) |
| Human A/B preference for Resource2Skill | 85.5% win rate (200 ratings) |
| Largest vs. smallest per-domain gain (GPT-5.4) | +38.2 pp (UE5) vs +4.1 pp (Reaper) |
Skills related to this research
Related notes
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- A 96,401-skill curated corpus lifts agent pass rates +7.5pp — until coverage runs out →
- Splitting agent memory into skills and experience gains up to 11 points of task success →
- Turning a visual skill into text throws away up to 59% of its recoverable accuracy →
- One Rollout, 58.3% Success — Up to 61% Fewer Tokens Than Baseline Agents →
- A 3.9M-parameter skill sequencer closes 80% of the gap to hand-picked "gold" skill sets →
- Budget-aware skill packing takes deliverability from 9% to 100% for just 1.14 points of quality →
- SKILL.md files average 10.5 quality smells, and age doesn't cure them →
References
- Fan, Di, Wen, Yang, Cheng, Dai, Liu, Qiu, Dong, Li, Luo. "RESOURCE2SKILL: Distilling Executable Agent Skills from Human-Created Multimodal Resources." arXiv:2606.29538.