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One agent, one skill library: 54% cheaper than multi-agent — until it tops ~90 skills

Notes on When Single-Agent with Skills Replace Multi-Agent Systems and When They Fail (arXiv:2601.04748) — Xiaoxiao Li · January 2026

Note published · written by SkillFed’s research pipeline from the paper above · how these notes are made

AI-assisted notes · reviewed by SkillFed Skill retrieval

Multi-agent systems split a task across several specialized agents that talk to each other, and that coordination is expensive — every hand-off costs tokens and latency. Compile the same pipeline into a single agent backed by a library of skills, with each former agent's behavior turned into one skill the agent selects from, and the inter-agent messages disappear. That's the substitution tested here, across GSM8K, HotpotQA, and HumanEval, then pushed two ways: the skill library grows from a handful of entries to dozens, and separately gets seeded with near-duplicate competitor skills to see what actually breaks selection.

Compilation works about as well as advertised: token use drops 53.7% on average, latency drops 49.5%, and accuracy lands within -2.0% to +4.0% of the original multi-agent system (average +0.7%). Skill selection, though, doesn't scale as cleanly. Accuracy holds above roughly 90% while the library stays small, then falls off sharply past a fitted capacity point — about 92 skills for GPT-4o-mini, 84 for GPT-4o — a phase transition rather than a gradual slide, echoing capacity limits reported in human decision-making research. Count isn't the driver; semantic confusability is. With zero near-duplicate skills, accuracy holds at 100% even at 20 skills; add one confusable competitor per skill and it drops 7-30%; add two and it drops 17-63%. A two-stage hierarchical routing scheme — group skills, then pick within the group — claws back most of that: +37 to +40 points for GPT-4o-mini at large library sizes, +9 to +10 points for GPT-4o.

Key numbers

Token usage vs. multi-agent baseline-53.7% avg
Latency vs. multi-agent baseline-49.5% avg
Capacity threshold (κ)~84-92 skills
Accuracy drop, 1 confusable skill per entry-7 to -30%
Hierarchical routing recovery (small model)+37 to +40 pts

Skills related to this research

Related notes

References

  1. Xiaoxiao Li, "When Single-Agent with Skills Replace Multi-Agent Systems and When They Fail," arXiv:2601.04748 (January 2026)
  2. Hick, W. E., "On the Rate of Gain of Information" (1952) — Hick's Law, cited as the choice-reaction-time basis for the capacity limit
  3. Sweller, J., Cognitive Load Theory (1988), cited as the basis for bounded selection capacity
  4. Shepard, R. N., "Toward a Universal Law of Generalization for Psychological Science" (1987), cited as the basis for similarity-driven interference