Agent-skill security scanners agree on just 0.69% of all skills — each is watching a different layer
Notes on ClawHub Security Signals: When VirusTotal, Static Analysis, and SkillSpector Disagree (arXiv:2606.01494) — Vincent Koc, Patrick Erichsen, J. Tomlinson, A. Rivera, Michael Appel, N. Paz · May 2026
Note published · written by SkillFed’s research pipeline from the paper above · how these notes are made
AI-assisted notes · reviewed by SkillFed Skill securityClawHub Security Signals pairs each of 67,453 latest public OpenClaw skill versions — redacted SKILL.md content plus sanitized bundled files where present — with a ClawScan verdict (clean, suspicious, or malicious) and independent evidence from three scanner families: VirusTotal, static heuristic analysis, and NVIDIA's SkillSpector, which raises semantic agentic-risk advisories rather than malware-reputation signals. The release isn't trying to estimate how many skills are actually malicious. It's asking a narrower question: pointed at the same skills, do these three scanners even agree with each other?
They mostly don't. Any two scanners overlap on at most 10.4% of their combined positive flags, and only 0.69% of all skills draw a flag from all three — 81.9% of flagged skills show up on exactly one scanner and nowhere else. That split isn't noise; it tracks attack surface. SkillSpector dominates the suspicious middle tier, raising advisories on 75.3% of suspicious-verdict rows, but catches only 6.8% of confirmed malicious rows — there VirusTotal takes over, at 72.8%. Almost a quarter of malicious verdicts, 24.3%, carry no positive signal from any of the three scanners at all; the registry reached those calls through provenance and moderation context, not scanner detection.
Key numbers
| Skill versions in the dataset | 67,453 |
| Max pairwise scanner overlap | 10.4% |
| Flagged by all three scanners | 0.69% |
| Flagged by exactly one scanner | 81.9% |
| Malicious verdicts with zero scanner signal | 24.3% |
Skills related to this research
Related notes
- Malicious-Skill Detection Hits 0.920 F1 at $0.006 per Skill →
- Checking the repo, not just the SKILL.md, cuts flagged 'malicious' skills from 46.8% to 0.52% →
- 26.1% of Marketplace Agent Skills Carry a Vulnerability →
- A poisoned skill file compromises up to 86% of sessions that load it →
- 84% of Malicious Agent-Skill Exploits Hide in the Docs, Not the Code →
- A trojanized skill hit 9x token amplification — the failed run cost more than either successful one →
- Pasting a guide into the prompt costs points; compiling it into a skill adds up to 25 →
- Permission gating nearly halves skill-injection success — 36.7% → 18.0% →
References
- Koc, Erichsen, Tomlinson, Rivera, Appel & Paz — ClawHub Security Signals: When VirusTotal, Static Analysis, and SkillSpector Disagree (arXiv:2606.01494, 2026)