--- id: pproenca/dot-skills/ios-design-system version: "bfe65508" license: MIT install: manual updated: 2026-07-24 --- # ios-design-system — This skill collection provides AI agents with specialized capabilities for constructing and improving iOS design systems. It enables systematic management of design tokens, component styling, and architectural patterns to maintain consistency across iOS applications. Leverage these domain-specific tools to streamline design system workflows and enhance code maintainability. Publisher: pproenca · Stars: 182 · Updated: 2026-07-24 Install (manual): `git clone https://github.com/pproenca/dot-skills` ## SKILL.md # Airbnb iOS Design System Best Practices Opinionated, strict design system engineering for SwiftUI iOS 26 / Swift 6.2 apps. Contains 50 rules across 8 categories, prioritized by impact. Derived from Airbnb's Design Language System (DLS), Airbnb Swift Style Guide, Apple Human Interface Guidelines, and WWDC sessions. Mandates @Equatable on every view, @Observable for state, and style protocols as the primary component API. ## Mandated Architecture Alignment This skill is designed to work alongside `swift-ui-architect`. All code examples follow the same non-negotiable constraints: - Feature modules depend on `Domain` + `DesignSystem`; no direct `Data` dependency - `@Observable` for mutable UI state, `ObservableObject` / `@Published` never - `@Equatable` macro on every view - Style protocols as the primary component styling API (Airbnb DLS pattern) - Asset catalog as the source of truth for color values - Local SPM package for design system module boundary ## Scope & Relationship to Sibling Skills This skill is the **infrastructure layer** — it teaches how to BUILD the design system itself. When loaded alongside sibling skills: | Sibling Skill | Its Focus | This Skill's Focus | |---------------|-----------|-------------------| | `swift-ui-architect` | **Architecture** (modular MVVM-C, route shells, protocol boundaries) | **Design system infrastructure** (tokens, styles, governance) | | `ios-design` | **Using** design primitives (semantic colors, typography) | **Engineering** the token system that provides those primitives | | `ios-ui-refactor` | **Auditing/fixing** visual quality issues | **Preventing** those issues via governance and automation | | `ios-hig` | **HIG compliance** patterns | **Asset and component infrastructure** that makes compliance easy | ## Clinic Architecture Contract (iOS 26 / Swift 6.2) All guidance in this skill assumes the clinic modular MVVM-C architecture: - Feature modules import `Domain` + `DesignSystem` only (never `Data`, never sibling features) - App target is the convergence point and owns `DependencyContainer`, concrete coordinators, and Route Shell wiring - `Domain` stays pure Swift and defines models plus repository, `*Coordinating`, `ErrorRouting`, and `AppError` contracts - `Data` owns SwiftData/network/sync/retry/background I/O and implements Domain protocols - Read/write flow defaults to stale-while-revalidate reads and optimistic queued writes - ViewModels call repository protocols directly (no default use-case/interactor layer) ## When to Apply Reference these guidelines when: - Setting up a design system for a new iOS app - Building token architecture (colors, typography, spacing, sizing) - Creating reusable component styles (ButtonStyle, LabelStyle, custom DLS protocols) - Organizing asset catalogs (colors, images, icons) - Migrating from ad-hoc styles to a governed token system - Preventing style drift and enforcing consistency via automation - Building theming infrastructure for whitelabel or multi-brand apps - Reviewing PRs for ungoverned colors, hardcoded values, or shadow tokens ## Rule Categories by Priority | Priority | Category | Impact | Prefix | Rules | |----------|----------|--------|--------|-------| | 1 | Token Architecture | CRITICAL | `token-` | 6 | | 2 | Color System Engineering | CRITICAL | `color-` | 7 | | 3 | Component Style Library | CRITICAL | `style-` | 10 | | 4 | Typography Scale | HIGH | `type-` | 5 | | 5 | Spacing & Sizing System | HIGH | `space-` | 5 | | 6 | Consistency & Governance | HIGH | `govern-` | 7 | | 7 | Asset Management | MEDIUM-HIGH | `asset-` | 5 | | 8 | Theme & Brand Infrastructure | MEDIUM | `theme-` | 5 | ## Quick Reference ### 1. Token Architecture (CRITICAL) - [`token-three-layer-hierarchy`](references/token-three-layer-hierarchy.md) - Use Raw → Semantic → Component token layers - [`token-enum-over-struct`](references/token-enum-over-struct.md) - Use caseless enums for token namespaces - [`token-single-file-per-domain`](references/token-single-file-per-domain.md) - One token file per design domain - [`token-shapestyle-extensions`](references/token-shapestyle-extensions.md) - Extend ShapeStyle for dot-syntax colors - [`token-asset-catalog-source`](references/token-asset-catalog-source.md) - Source color tokens from asset catalog - [`token-avoid-over-abstraction`](references/token-avoid-over-abstraction.md) - Avoid over-abstracting beyond three layers ### 2. Color System Engineering (CRITICAL) - [`color-organized-xcassets`](references/color-organized-xcassets.md) - Organize color assets with folder groups by role - [`color-complete-pairs`](references/color-complete-pairs.md) - Define both appearances for every custom color - [`color-limit-palette`](references/color-limit-palette.md) - Limit custom colors to under 20 semantic tokens - [`color-no-hex-in-views`](references/color-no-hex-in-views.md) - Never use Color literals or hex in view code - [`color-system-first`](references/color-system-first.md) - Prefer system colors before custom tokens - [`color-tint-not-brand-everywhere`](references/color-tint-not-brand-everywhere.md) - Set brand color as app tint, don't scatter it - [`color-audit-script`](references/color-audit-script.md) - Audit for ungoverned colors with a build script ### 3. Component Style Library (CRITICAL) - [`style-dls-protocol-pattern`](references/style-dls-protocol-pattern.md) - Define custom style protocols for complex DLS components - [`style-equatable-views`](references/style-equatable-views.md) - Apply @Equatable to every design system view - [`style-accessibility-first`](references/style-accessibility-first.md) - Build accessibility into style protocols, not individual views - [`style-protocol-over-wrapper`](references/style-protocol-over-wrapper.md) - Use Style protocols instead of wrapper views - [`style-static-member-syntax`](references/style-static-member-syntax.md) - Provide static member syntax for custom styles - [`style-environment-awareness`](references/style-environment-awareness.md) - Make styles responsive to environment values - [`style-view-for-containers-modifier-for-styling`](references/style-view-for-containers-modifier-for-styling.md) - Views for containers, modifiers for styling - [`style-catalog-file`](references/style-catalog-file.md) - One style catalog file per component type - [`style-configuration-over-parameters`](references/style-configuration-over-parameters.md) - Prefer configuration structs over many parameters - [`style-preview-catalog`](references/style-preview-catalog.md) - Create a preview catalog for all styles ### 4. Typography Scale (HIGH) - [`type-scale-enum`](references/type-scale-enum.md) - Define a type scale enum wrapping system styles - [`type-system-styles-first`](references/type-system-styles-first.md) - Use system text styles before custom ones - [`type-custom-font-registration`](references/type-custom-font-registration.md) - Register custom fonts with a centralized extension - [`type-max-styles-per-screen`](references/type-max-styles-per-screen.md) - Limit typography variations to 3-4 per screen - [`type-avoid-font-design-mixing`](references/type-avoid-font-design-mixing.md) - Use one font design per app ### 5. Spacing & Sizing System (HIGH) - [`space-token-enum`](references/space-token-enum.md) - Define spacing tokens as a caseless enum - [`space-radius-tokens`](references/space-radius-tokens.md) - Define corner radius tokens by component type - [`space-no-magic-numbers`](references/space-no-magic-numbers.md) - Zero hardcoded numbers in view layout code - [`space-insets-pattern`](references/space-insets-pattern.md) - Use EdgeInsets constants for composite padding - [`space-size-tokens`](references/space-size-tokens.md) - Define size tokens for common dimensions ### 6. Consistency & Governance (HIGH) - [`govern-naming-conventions`](references/govern-naming-conventions.md) - Enforce consistent naming conventions across all tokens - [`govern-spm-package-boundary`](references/govern-spm-package-boundary.md) - Isolate the design system as a local SPM package - [`govern-single-source-of-truth`](references/govern-single-source-of-truth.md) - Every visual value has one definition point - [`govern-lint-for-tokens`](references/govern-lint-for-tokens.md) - Use SwiftLint rules to enforce token usage - [`govern-design-system-directory`](references/govern-design-system-directory.md) - Isolate tokens in a dedicated directory - [`govern-migration-incremental`](references/govern-migration-incremental.md) - Migrate to tokens incrementally - [`govern-prevent-local-tokens`](references/govern-prevent-local-tokens.md) - Prevent feature modules from defining local tokens ### 7. Asset Management (MEDIUM-HIGH) - [`asset-separate-catalogs`](references/asset-separate-catalogs.md) - Separate asset catalogs for colors, images, icons - [`asset-sf-symbols-first`](references/asset-sf-symbols-first.md) - Use SF Symbols before custom icons - [`asset-icon-export-format`](references/asset-icon-export-format.md) - Use PDF/SVG vectors, never multiple PNGs - [`asset-image-optimization`](references/asset-image-optimization.md) - Use compression and on-demand resources - [`asset-naming-convention`](references/asset-naming-convention.md) - Consistent naming convention for all assets ### 8. Theme & Brand Infrastructure (MEDIUM) - [`theme-environment-key`](references/theme-environment-key.md) - Use EnvironmentKey for theme propagation - [`theme-dont-over-theme`](references/theme-dont-over-theme.md) - Avoid building a theme system unless needed - [`theme-tint-for-brand`](references/theme-tint-for-brand.md) - Use .tint() as primary brand expression - [`theme-light-dark-only`](references/theme-light-dark-only.md) - Use ColorScheme for light/dark, not custom theming - [`theme-brand-layer-separation`](references/theme-brand-layer-separation.md) - Separate brand identity from system mechanics ## How to Use Read individual reference files for detailed explanations and code examples: - [Section definitions](references/_sections.md) - Category structure and impact levels - [Rule template](assets/templates/_template.md) - Template for adding new rules ## Reference Files | File | Description | |------|-------------| | [references/_sections.md](references/_sections.md) | Category definitions and ordering | | [assets/templates/_template.md](assets/templates/_template.md) | Template for new rules | | [metadata.json](metadata.json) | Version and reference information | [View on SkillFed](https://skillfed.io/pproenca/dot-skills/ios-design-system) · [View on GitHub](https://github.com/pproenca/dot-skills)