---
id: freshtechbro/claudedesignskills/spline-interactive
version: "6621f9f5"
license: MIT
install: manual
updated: 2025-11-20
---
# spline-interactive — spline-interactive equips Claude Code with a professional design agency toolkit for crafting interactive 3D web experiences. Leverage integrated support for Three.js, GSAP, React Three Fiber, Framer Motion, Babylon.js, and modern web frameworks to build visually rich applications without manual code entry.
Publisher: freshtechbro · Stars: 618 · Updated: 2025-11-20
Install (manual): `git clone https://github.com/freshtechbro/claudedesignskills`
## SKILL.md
# Spline Interactive - Browser-Based 3D Design and Animation
## Overview
Spline is a browser-based 3D design and animation platform that enables creators to build interactive 3D experiences without requiring code or specialized software knowledge. It provides a collaborative visual editor for designing, animating, and exporting 3D scenes across multiple platforms.
**Key Features**:
- Visual 3D modeling with parametric shapes, extrusion, and boolean operations
- State-based animation system with timeline controls
- Interactive event system (mouse, keyboard, collision, scroll)
- Multiple export options (React components, web code, public URLs)
- Real-time collaboration with team libraries
- AI-powered generation (3D from text, textures, style transfer)
- Built-in physics and particle systems
**When to Use This Skill**:
- Creating 3D web experiences without writing Three.js code
- Designing interactive product showcases or configurators
- Prototyping 3D UI/UX concepts visually
- Building marketing pages with 3D elements
- Collaborating with designers on 3D content
- Exporting scenes for React or vanilla JS integration
**Alternatives**:
- **Three.js** (threejs-webgl): For developers who prefer code-first approach and need maximum control
- **Babylon.js** (babylonjs-engine): For game-focused projects with built-in physics
- **React Three Fiber** (react-three-fiber): For React developers who want to build 3D with JSX
## Core Concepts
### 1. Scene Structure
Spline organizes projects into scenes containing:
- **Objects**: 3D models, shapes, text, images
- **Lights**: Directional, point, spot lights
- **Cameras**: Orbital, perspective, orthographic
- **Events**: Interaction triggers
- **States**: Animation keyframes
### 2. Components System
Reusable elements that can be:
- Created from any object or group
- Instantiated multiple times
- Updated across all instances
- Overridden per instance
### 3. State-Based Animation
Animations are defined as transitions between states:
- **Default State**: Initial appearance
- **Additional States**: Target appearances
- **Events**: Triggers that cause state transitions
- **Transitions**: Duration, easing, properties
### 4. Interactivity Model
Event-driven system with:
- **Events**: User actions or scene triggers
- **Conditions**: Logic gates (if/else)
- **Actions**: State changes, audio, scene switches
- **Variables**: Dynamic data from APIs or user input
### 5. Export Options
Multiple deployment methods:
- **Public URL**: Direct shareable link
- **Code Export**: React component or vanilla JS
- **Spline Viewer**: Embedded iframe
- **Self-Hosted**: Download and host independently
## Common Patterns
### Pattern 1: Basic React Integration
**Use Case**: Embed a Spline scene in a React application
**Implementation**:
```bash
# Installation
npm install @splinetool/react-spline @splinetool/runtime
```
```jsx
import Spline from '@splinetool/react-spline';
export default function Hero() {
return (
);
}
```
**Key Points**:
- Scene URL comes from Spline export dialog
- Component fills parent container
- Automatically handles loading and rendering
### Pattern 2: Event Handling and Object Interaction
**Use Case**: Respond to user clicks on specific objects
**Implementation**:
```jsx
import Spline from '@splinetool/react-spline';
export default function InteractiveScene() {
function onSplineMouseDown(e) {
// Check if clicked object is the button
if (e.target.name === 'Button') {
console.log('Button clicked!');
// Get object properties
console.log('Position:', e.target.position);
console.log('Rotation:', e.target.rotation);
console.log('Scale:', e.target.scale);
}
}
function onSplineMouseHover(e) {
if (e.target.name === 'Button') {
console.log('Hovering over button');
}
}
return (
);
}
```
**Available Event Handlers**:
- `onSplineMouseDown` - Mouse press on object
- `onSplineMouseUp` - Mouse release
- `onSplineMouseHover` - Mouse over object
- `onSplineKeyDown` - Keyboard press
- `onSplineKeyUp` - Keyboard release
- `onSplineStart` - Scene loaded and started
- `onSplineLookAt` - Camera look-at event
- `onSplineFollow` - Camera follow event
- `onSplineScroll` - Scroll event
### Pattern 3: Programmatic Object Control
**Use Case**: Modify object properties from React code
**Implementation**:
```jsx
import { useRef } from 'react';
import Spline from '@splinetool/react-spline';
export default function ProductViewer() {
const cube = useRef();
const splineApp = useRef();
function onLoad(spline) {
// Save Spline instance
splineApp.current = spline;
// Find object by name
const obj = spline.findObjectByName('Product');
// Or by ID
// const obj = spline.findObjectById('8E8C2DDD-18B6-4C54-861D-7ED2519DE20E');
cube.current = obj;
}
function rotateProduct() {
if (cube.current) {
// Rotate 45 degrees around Y axis
cube.current.rotation.y += Math.PI / 4;
}
}
function changeColor() {
if (cube.current) {
// Change material color (hex color)
cube.current.material.color.set(0xff6b6b);
}
}
function moveProduct() {
if (cube.current) {
cube.current.position.x += 50;
cube.current.position.y += 10;
}
}
return (
);
}
```
**Object Properties You Can Modify**:
- `position` - { x, y, z }
- `rotation` - { x, y, z } (radians)
- `scale` - { x, y, z }
- `material.color` - Color hex value
- `visible` - Boolean
### Pattern 4: Triggering Spline Animations
**Use Case**: Trigger animations defined in Spline from React
**Implementation**:
```jsx
import { useRef } from 'react';
import Spline from '@splinetool/react-spline';
export default function AnimatedCard() {
const splineApp = useRef();
function onLoad(app) {
splineApp.current = app;
}
function triggerHoverAnimation() {
// Emit mouseHover event on 'Card' object
splineApp.current.emitEvent('mouseHover', 'Card');
}
function triggerClickAnimation() {
// Emit mouseDown event on 'Button' object
splineApp.current.emitEvent('mouseDown', 'Button');
}
function reverseAnimation() {
// Play animation in reverse
splineApp.current.emitEventReverse('mouseHover', 'Card');
}
return (
);
}
```
**Available Event Types**:
- `mouseDown` - Mouse press
- `mouseHover` - Hover effect
- `mouseUp` - Mouse release
- `keyDown` - Key press
- `keyUp` - Key release
- `start` - Start event
- `lookAt` - Look at camera
- `follow` - Follow camera
### Pattern 5: Next.js Integration with SSR
**Use Case**: Use Spline in Next.js with server-side rendering benefits
**Implementation**:
```jsx
// app/page.js (Next.js 13+ App Router)
import Spline from '@splinetool/react-spline/next';
export default function Home() {
return (
);
}
```
**Benefits**:
- Placeholder image shown during SSR
- Faster perceived load times
- Better SEO with fallback content
### Pattern 6: Lazy Loading for Performance
**Use Case**: Defer Spline loading until needed
**Implementation**:
```jsx
import React, { Suspense } from 'react';
// Dynamically import Spline
const Spline = React.lazy(() => import('@splinetool/react-spline'));
export default function LazyScene() {
return (