{"enrichment":{"faq":[{"a":"seedance-vfx provides physics-based particle and visual effects for Seedance 2.0 projects. Start by defining your effect's source point, trajectory, and endpoint. seedance-vfx enforces that every particle has physical behavior\u2014smoke rises and dissipates, fire spreads with heat logic, water flows downward. Layer effects around protected core elements like logos and faces using stability constraints. The skill guides you through material behavior, timing, and dissipation to ensure effects feel grounded rather than floating arbitrarily.","q":"How do I add VFX to Seedance 2.0?"},{"a":"seedance-vfx covers smoke and fire, explosions, water and weather effects (rain, wind), energy and electrical arcs, destruction and debris, magical transformations, and environmental interactions. Each effect type follows physics-based principles: smoke disperses upward with density falloff, fire consumes fuel and radiates heat, water responds to gravity and surfaces, energy arcs follow electromagnetic paths. The skill teaches you to design effects that interact with light and objects rather than appearing as flat overlays.","q":"What types of effects can seedance-vfx create?"},{"a":"seedance-vfx emphasizes physically plausible behavior over visual shortcuts. Define your particle source, initial velocity, and environmental forces (gravity, wind, collision). Master timing and dissipation\u2014particles don't vanish instantly but fade or settle according to their material properties. Use material behavior controls to simulate smoke density, fire temperature, or water surface tension. The skill protects identities and core elements by applying effects around them rather than over them, maintaining visual clarity while adding depth.","q":"How do I create realistic particle effects in seedance-vfx?"},{"a":"seedance-vfx teaches that timing and dissipation define effect credibility. Smoke should rise and thin gradually, not disappear abruptly. Fire consumes fuel over time rather than burning indefinitely. Explosions peak quickly then settle into secondary effects like embers or dust. Plan your effect's lifecycle: birth (source), travel (physics path), interaction (light and objects), and death (fade, settle, or residue). This structured approach ensures effects feel intentional and grounded in the Seedance 2.0 environment.","q":"What are seedance-vfx best practices for VFX timing?"},{"a":"seedance-vfx uses stability constraints to preserve identities and core visual elements. Rather than applying effects uniformly across your project, the skill guides you to layer effects around protected zones. Logos, faces, and key branding remain untouched while destruction, weather, or magical effects flow around them. This approach maintains visual hierarchy and ensures your core message stays legible even when surrounded by complex particle systems and transformations.","q":"How does seedance-vfx protect core elements like logos?"},{"a":"Yes. seedance-vfx covers destruction effects (debris particles, structural breakdown), weather systems (rain, wind, storms), and environmental transformations. Each follows physics principles: debris falls and tumbles with momentum, rain accumulates and flows downward, wind pushes particles horizontally. The skill teaches you to design these large-scale effects while maintaining performance and visual clarity. You'll learn to integrate weather and destruction around your Seedance 2.0 content without overwhelming core elements.","q":"Can seedance-vfx handle destruction and weather effects?"}],"shadow_tags":["particle-systems","motion-graphics","physics-simulation","visual-effects-design","animation-timing","material-behavior","light-interaction","procedural-effects","real-time-rendering","effect-choreography"],"summary_rewrite":"seedance-vfx grounds visual effects in physical behavior rather than generic descriptors. Every effect has a source, travels along a defined path, interacts with light and objects, and reaches a clear endpoint\u2014whether settling, fading, or leaving residue. The skill enforces stability constraints to protect core elements like logos and faces while layering effects around them."},"files":[{"bytes":2891,"path":"skills/seedance-vfx/SKILL.md","sha256":"50966386e1512f4bdbc7114559e3b330cfaa9e014c6e915cb46663f35fe2fbbf","url":"https://skillfed.io/files/Emily2040/seedance-2.0/seedance-vfx/e7dfba5d/SKILL.md"}],"id":"Emily2040/seedance-2.0/seedance-vfx","links":{"html":"https://skillfed.io/Emily2040/seedance-2.0/seedance-vfx","md":"https://skillfed.io/Emily2040/seedance-2.0/seedance-vfx.md","repo":"https://github.com/Emily2040/seedance-2.0"},"meta":{"agents_supported":[],"first_seen":"2026-07-28","forks":827,"language":"Python","last_updated":"2026-07-25","license":"MIT","name":"seedance-vfx","publisher":"Emily2040","stars":5445},"relations":{"similar":[{"id":"Emily2040/seedance-2.0/seedance-recipes"},{"id":"Emily2040/seedance-2.0/seedance-lighting"},{"id":"Emily2040/seedance-2.0/seedance-vocab-ja"},{"id":"Emily2040/seedance-2.0/seedance-vocab-ko"},{"id":"Emily2040/seedance-2.0/seedance-vocab-ru"},{"id":"Emily2040/seedance-2.0/seedance-camera"},{"id":"Emily2040/seedance-2.0/seedance-vocab-es"},{"id":"Emily2040/seedance-2.0/seedance-vocab-zh"},{"id":"Emily2040/seedance-2.0/seedance-audio"},{"id":"Emily2040/seedance-2.0/seedance-motion"}]},"slug":{"owner":"Emily2040","repo":"seedance-2.0","skill":"seedance-vfx"},"version":"e7dfba5d"}
