{"enrichment":{"faq":[{"a":"shader-router analyzes your visual goals and directs you to the right specialized shader skill. Describe what you're trying to create\u2014whether that's procedural textures, signed distance fields, noise patterns, or raymarching effects\u2014and shader-router will recommend the appropriate skill and explain why it fits your needs.","q":"Which shader skill should I use for my project?"},{"a":"shader-router works as a decision framework for GLSL techniques. It evaluates your project requirements\u2014organic patterns, geometric shapes, lighting effects, terrain\u2014and routes you to the matching shader skill. It also identifies when combining multiple techniques makes sense for complex effects.","q":"How do I choose between GLSL shader techniques?"},{"a":"Yes. shader-router understands dependencies and signal matching between shader techniques, so it guides you on combining multiple shader skills together. It explains which skills work well in sequence, what outputs feed into what inputs, and how to layer effects for your desired result.","q":"Can shader-router help me combine multiple shader skills?"},{"a":"shader-router provides guidance on starting a shader project with the right foundation skill. If you're new to shaders, it recommends beginning with core concepts before moving to specialized techniques, ensuring you build on solid ground before tackling advanced effects.","q":"Where should I start with shader fundamentals?"},{"a":"shader-router routes shader tasks based on your visual goal. For organic patterns, it typically directs you toward noise-based skills that generate natural-looking variation and flow. It explains why noise is the right choice and suggests complementary techniques if you need additional complexity.","q":"What shader technique should I use for organic patterns?"},{"a":"shader-router distinguishes between procedural texture and geometric shape approaches, routing you accordingly. It helps you decide which paradigm suits your effect\u2014whether you need noise-driven organic generation or SDF-based precise geometry\u2014and recommends the skill combination that matches your visual intent.","q":"Does shader-router work with procedural textures vs geometric shapes?"}],"shadow_tags":["skill-routing","decision-framework","technique-selection","glsl-workflow","shader-composition","dependency-mapping","visual-goal-matching","effect-layering","task-classification"],"summary_rewrite":"shader-router directs shader-related work to the right specialized skill by analyzing your visual objectives. Built as a browser-based management layer for Claude MCP skills, it streamlines how you organize and deploy shader expertise across your workflow."},"files":[{"bytes":6238,"path":"skills/shader-router/SKILL.md","sha256":"da1d423cf06dd21731291df2963c910d211c524998399521a4bc3d58921560bc","url":"https://skillfed.io/files/Bbeierle12/Skill-MCP-Claude/shader-router/ab9e7551/SKILL.md"}],"id":"Bbeierle12/Skill-MCP-Claude/shader-router","links":{"html":"https://skillfed.io/Bbeierle12/Skill-MCP-Claude/shader-router","md":"https://skillfed.io/Bbeierle12/Skill-MCP-Claude/shader-router.md","repo":"https://github.com/Bbeierle12/Skill-MCP-Claude"},"meta":{"agents_supported":[],"first_seen":"2026-07-28","forks":3,"language":"JavaScript","last_updated":"2026-07-27","license":"MIT","name":"shader-router","publisher":"Bbeierle12","stars":8},"relations":{"similar":[{"id":"Bbeierle12/Skill-MCP-Claude/particles-router"},{"id":"lioensky/VCPToolBox/shader-dev"},{"id":"MiniMax-AI/skills/shader-dev"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-noise"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-effects"},{"id":"Bbeierle12/Skill-MCP-Claude/r3f-router"},{"id":"ZhangHanDong/makepad-skills/makepad-2.0-shaders"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-sdf"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-fundamentals"},{"id":"thedivergentai/GD-Agentic-Skills/godot-3d-materials"}]},"slug":{"owner":"Bbeierle12","repo":"Skill-MCP-Claude","skill":"shader-router"},"version":"ab9e7551"}
