{"enrichment":{"faq":[{"a":"shader-noise provides GLSL implementations for multiple noise algorithms including Perlin, Simplex, Value, and Worley cellular noise. Each function generates procedural patterns suitable for texture synthesis. The library includes optimized versions balancing quality and performance, allowing you to choose the right noise type for your specific rendering needs\u2014whether you need smooth gradients for clouds or cellular patterns for stone.","q":"What GLSL noise functions does shader-noise provide for textures?"},{"a":"shader-noise enables realistic texture synthesis through its procedural noise functions. Layer multiple noise octaves using Fractal Brownian Motion (FBM) to build complex organic surfaces like terrain, clouds, fire, and water. The library includes ready-to-use implementations for common effects, and domain warping techniques let you distort noise patterns for even more natural variation and detail in your visual effects.","q":"How can I use shader-noise to create natural-looking textures?"},{"a":"shader-noise documents performance characteristics across its noise implementations. Simplex noise offers better scaling to higher dimensions with fewer artifacts than Perlin, while Value noise runs faster but with visible grid patterns. Worley cellular noise suits different aesthetic goals but costs more computationally. The library helps you understand these tradeoffs so you can select the optimal noise function for your target hardware and visual requirements.","q":"What are the performance tradeoffs between noise function types?"},{"a":"Yes. shader-noise supports procedural terrain generation through noise-based height mapping and ridged FBM for mountain-like features. For animation, the library includes time-varying noise implementations that create flowing effects like animated water, fire, and turbulence. Domain warping and FBM layering techniques in shader-noise enable complex, organic motion while maintaining performance across different platforms.","q":"Can shader-noise generate procedural terrain and animated effects?"},{"a":"shader-noise provides ready-to-use noise shader code snippets you can integrate directly into your projects. The MIT license permits free use and modification. The library includes implementations for common effects\u2014clouds, marble, caustics, and more\u2014so you can quickly add procedural textures without building noise functions from scratch.","q":"Does shader-noise include copy-paste shader code snippets?"}],"shadow_tags":["texture-synthesis","generative-graphics","real-time-rendering","shader-library","algorithmic-art","gpu-computation","pattern-generation","visual-effects","noise-algorithms"],"summary_rewrite":"shader-noise provides GLSL implementations for procedural noise generation, enabling realistic texture synthesis and visual effects in shader pipelines. Use Perlin, Simplex, or fractal noise algorithms to add organic variation and detail to your rendering workflows. Ideal for game development, creative coding, and graphics applications requiring dynamic, noise-driven visual content."},"files":[{"bytes":10333,"path":"skills/shader-noise/SKILL.md","sha256":"c534b83b29c78ece9ea95f0e565cd2d43ec3ce0103fb137b39e314e675b6d5b9","url":"https://skillfed.io/files/Bbeierle12/Skill-MCP-Claude/shader-noise/2790894e/SKILL.md"}],"id":"Bbeierle12/Skill-MCP-Claude/shader-noise","links":{"html":"https://skillfed.io/Bbeierle12/Skill-MCP-Claude/shader-noise","md":"https://skillfed.io/Bbeierle12/Skill-MCP-Claude/shader-noise.md","repo":"https://github.com/Bbeierle12/Skill-MCP-Claude"},"meta":{"agents_supported":[],"first_seen":"2026-07-28","forks":3,"language":"JavaScript","last_updated":"2026-07-27","license":"MIT","name":"shader-noise","publisher":"Bbeierle12","stars":8},"relations":{"similar":[{"id":"EnzeD/r3f-skills/r3f-shaders"},{"id":"martinholovsky/claude-skills-generator/glsl"},{"id":"calesthio/OpenMontage/threejs-shaders"},{"id":"CloudAI-X/threejs-skills/threejs-shaders"},{"id":"bfollington/terma/shadertoy"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-effects"},{"id":"lioensky/VCPToolBox/shader-dev"},{"id":"MiniMax-AI/skills/shader-dev"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-fundamentals"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-sdf"}]},"slug":{"owner":"Bbeierle12","repo":"Skill-MCP-Claude","skill":"shader-noise"},"version":"2790894e"}
