{"enrichment":{"faq":[{"a":"shader-effects offers ready-to-use implementations for glow and bloom effects that enhance your rendering pipeline. These post-processing techniques create luminous halos around bright objects and diffuse light across the screen. The library includes GLSL code snippets you can integrate directly into your graphics engine or game project.","q":"What shader glow bloom effects does shader-effects provide?"},{"a":"shader-effects includes chromatic aberration shader code that separates color channels to create a realistic lens distortion effect. The implementation demonstrates how to sample and offset RGB channels independently in your fragment shader, producing the characteristic color fringing seen in camera lenses and stylized visuals.","q":"How do I implement chromatic aberration in GLSL?"},{"a":"Yes. shader-effects provides code for stylized rendering effects including glitch, dissolve transitions, and scanlines for CRT-style aesthetics. These snippets let you layer multiple effects for polished visual output, whether you're building retro-inspired games or modern interactive graphics with artistic flair.","q":"Can shader-effects help me add stylized rendering effects?"},{"a":"shader-effects covers a comprehensive range of post-processing techniques: film grain, vignette, distortion waves, barrel distortion, heat haze, ripple effects, and color grading. Each effect includes GLSL implementations you can combine to create your desired visual style and enhance your rendering pipeline.","q":"What post-processing shader effects are included?"},{"a":"shader-effects provides fresnel rim light shader code for creating edge-lit effects on 3D models. The library also includes outline techniques using signed distance fields (SDF) for clean silhouette rendering, giving you tools for stylized character and object rendering in your graphics projects.","q":"Does shader-effects include outline and rim light shaders?"},{"a":"shader-effects is released under the MIT license, allowing you to freely use, modify, and distribute the shader code in your projects\u2014both commercial and open-source. This permissive license makes it ideal for integrating visual effects into game engines and graphics applications.","q":"What license does shader-effects use?"}],"shadow_tags":["post-processing","visual-effects-library","glsl-snippets","real-time-rendering","stylization-techniques","retro-aesthetics","color-manipulation","uv-distortion","procedural-effects","performance-optimization"],"summary_rewrite":"shader-effects provides ready-to-use shader implementations for common visual effects in graphics programming. Access code snippets for glow, bloom, chromatic aberration, and other post-processing techniques to enhance your rendering pipeline. Perfect for developers building interactive graphics or game engines."},"files":[{"bytes":10404,"path":"skills/shader-effects/SKILL.md","sha256":"44008dd57206662d549463e74a7338a080da24ef21122c350499f83d217d6c0b","url":"https://skillfed.io/files/Bbeierle12/Skill-MCP-Claude/shader-effects/1e0ca819/SKILL.md"}],"id":"Bbeierle12/Skill-MCP-Claude/shader-effects","links":{"html":"https://skillfed.io/Bbeierle12/Skill-MCP-Claude/shader-effects","md":"https://skillfed.io/Bbeierle12/Skill-MCP-Claude/shader-effects.md","repo":"https://github.com/Bbeierle12/Skill-MCP-Claude"},"meta":{"agents_supported":[],"first_seen":"2026-07-28","forks":3,"language":"JavaScript","last_updated":"2026-07-27","license":"MIT","name":"shader-effects","publisher":"Bbeierle12","stars":8},"relations":{"similar":[{"id":"martinholovsky/claude-skills-generator/glsl"},{"id":"calesthio/OpenMontage/threejs-shaders"},{"id":"CloudAI-X/threejs-skills/threejs-shaders"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-fundamentals"},{"id":"EnzeD/r3f-skills/r3f-shaders"},{"id":"bfollington/terma/shadertoy"},{"id":"gamedev-skills/awesome-gamedev-agent-skills/shader-programming"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-noise"},{"id":"jame581/GodotPrompter/shader-basics"},{"id":"Bbeierle12/Skill-MCP-Claude/shader-sdf"}]},"slug":{"owner":"Bbeierle12","repo":"Skill-MCP-Claude","skill":"shader-effects"},"version":"1e0ca819"}
