Live2d Controller
Live2d Controller manages character expression states through direct tool invocation, mapping five core emotional states—normal, happy, enjoy, sad, and surprise—to character animations. The skill triggers expressions only when genuine emotion shifts occur, avoiding redundant calls and keeping animation logic separate from response text.
Live2d Controller animates character expressions by routing emotion states through native function calls to Live2D rendering.
AI-generated summary based on this skill's SKILL.md
Decision gist · record as of 2026-07-16
Live2d Controller animates character expressions by routing emotion states through native function calls to Live2D rendering. Live2d Controller manages character expression states through direct tool invocation, mapping five core emotional states—normal, happy, enjoy, sad, and surprise—to character animations. The skill triggers expressions only when genuine emotion shifts occur, avoiding redundant calls and keeping animation logic separate from response text.
Use it when
- Live2d Controller manages five core emotional states: normal, happy, enjoy, sad, and surprise.
- Live2d Controller handles puppet rigging and motion control through direct tool invocation of its expression-mapping system.
Install
RTGS2017/NagaAgent/live2d_controller · repository language: Python
generated, unverified - the skill's exact subdirectory could not be determined; check the repository on GitHub
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Frequently asked questions
AI-generated answers based on this skill's SKILL.md and metadata
How do I use Live2d Controller to control characters in real-time?
Live2d Controller enables real-time character control by managing five core emotional states—normal, happy, enjoy, sad, and surprise—and mapping them directly to character animations. The skill triggers expressions only when genuine emotion shifts occur, avoiding redundant animation calls and keeping your animation logic cleanly separated from response text.
What emotional states does Live2d Controller support?
Live2d Controller manages five core emotional states: normal, happy, enjoy, sad, and surprise. Each state maps to corresponding character animations, allowing you to express a range of emotions through your Live2D characters. The skill only triggers expression changes when authentic emotion shifts happen, preventing unnecessary animation overhead.
How do I set up Live2d Controller puppet rigging and motion control?
Live2d Controller handles puppet rigging and motion control through direct tool invocation of its expression-mapping system. The skill manages character expression states independently, so you can configure your Live2D model's rigging separately while Live2d Controller focuses on triggering the appropriate emotional animations at the right moments based on genuine state changes.
Can Live2d Controller create interactive character animations?
Yes, Live2d Controller creates interactive character animations by responding to emotional state shifts with corresponding character expressions. The skill keeps animation logic separate from response text, triggering only the five supported emotional states—normal, happy, enjoy, sad, and surprise—when genuine emotion changes occur, making animations feel responsive and natural.
What license does Live2d Controller use?
Live2d Controller is released under the AGPL-3.0 license, ensuring open-source accessibility and community collaboration for character control and animation projects.
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