--- id: MiniMax-AI/skills/frontend-dev version: "1be13dc1" license: MIT install: manual updated: 2026-04-18 --- # frontend-dev — Frontend-dev orchestrates five specialized capabilities—design engineering, motion systems, AI asset generation, copywriting, and generative art—to create complete, visually striking web pages. It handles layout architecture, animation sequencing, local media generation, and content crafting across React, Vue, Astro, and pure HTML frameworks. Use it to build landing pages, marketing sites, product pages, dashboards, and generative art with real assets and advanced motion. Publisher: MiniMax-AI · Stars: 13174 · Updated: 2026-04-18 Install (manual): `git clone https://github.com/MiniMax-AI/skills` ## SKILL.md # Frontend Studio Build complete, production-ready frontend pages by orchestrating 5 specialized capabilities: design engineering, motion systems, AI-generated assets, persuasive copy, and generative art. ## Invocation ``` /frontend-dev ``` The user provides their request as natural language (e.g. "build a landing page for a music streaming app"). ## Skill Structure ``` frontend-dev/ ├── SKILL.md # Core skill (this file) ├── scripts/ # Asset generation scripts │ ├── minimax_tts.py # Text-to-speech │ ├── minimax_music.py # Music generation │ ├── minimax_video.py # Video generation (async) │ └── minimax_image.py # Image generation ├── references/ # Detailed guides (read as needed) │ ├── minimax-cli-reference.md # CLI flags quick reference │ ├── asset-prompt-guide.md # Asset prompt engineering rules │ ├── minimax-tts-guide.md # TTS usage & voices │ ├── minimax-music-guide.md # Music prompts & lyrics format │ ├── minimax-video-guide.md # Camera commands & models │ ├── minimax-image-guide.md # Ratios & batch generation │ ├── minimax-voice-catalog.md # All voice IDs │ ├── motion-recipes.md # Animation code snippets │ ├── env-setup.md # Environment setup │ └── troubleshooting.md # Common issues ├── templates/ # Visual art templates │ ├── viewer.html # p5.js interactive art base │ └── generator_template.js # p5.js code reference └── canvas-fonts/ # Static art fonts (TTF + licenses) ``` ## Project Structure ### Assets (Universal) All frameworks use the same asset organization: ``` assets/ ├── images/ │ ├── hero-landing-1710xxx.webp │ ├── icon-feature-01.webp │ └── bg-pattern.svg ├── videos/ │ ├── hero-bg-1710xxx.mp4 │ └── demo-preview.mp4 └── audio/ ├── bgm-ambient-1710xxx.mp3 └── tts-intro-1710xxx.mp3 ``` **Asset naming:** `{type}-{descriptor}-{timestamp}.{ext}` ### By Framework | Framework | Asset Location | Component Location | |-----------|---------------|-------------------| | **Pure HTML** | `./assets/` | N/A (inline or `./js/`) | | **React/Next.js** | `public/assets/` | `src/components/` | | **Vue/Nuxt** | `public/assets/` | `src/components/` | | **Svelte/SvelteKit** | `static/assets/` | `src/lib/components/` | | **Astro** | `public/assets/` | `src/components/` | ### Pure HTML ``` project/ ├── index.html ├── assets/ │ ├── images/ │ ├── videos/ │ └── audio/ ├── css/ │ └── styles.css └── js/ └── main.js # Animations (GSAP/vanilla) ``` ### React / Next.js ``` project/ ├── public/assets/ # Static assets ├── src/ │ ├── components/ │ │ ├── ui/ # Button, Card, Input │ │ ├── sections/ # Hero, Features, CTA │ │ └── motion/ # RevealSection, StaggerGrid │ ├── lib/ │ ├── styles/ │ └── app/ # Pages └── package.json ``` ### Vue / Nuxt ``` project/ ├── public/assets/ ├── src/ # or root for Nuxt │ ├── components/ │ │ ├── ui/ │ │ ├── sections/ │ │ └── motion/ │ ├── composables/ # Shared logic │ ├── pages/ │ └── assets/ # Processed assets (optional) └── package.json ``` ### Astro ``` project/ ├── public/assets/ ├── src/ │ ├── components/ # .astro, .tsx, .vue, .svelte │ ├── layouts/ │ ├── pages/ │ └── styles/ └── package.json ``` **Component naming:** PascalCase (`HeroSection.tsx`, `HeroSection.vue`, `HeroSection.astro`) --- ## Compliance **All rules in this skill are mandatory. Violating any rule is a blocking error — fix before proceeding or delivering.** --- ## Workflow ### Phase 1: Design Architecture 1. Analyze the request — determine page type and context 2. Set design dials based on page type 3. Plan layout sections and identify asset needs ### Phase 2: Motion Architecture 1. Select animation tools per section (see Tool Selection Matrix) 2. Plan motion sequences following performance guardrails ### Phase 3: Asset Generation Generate all image/video/audio assets using `scripts/`. NEVER use placeholder URLs (unsplash, picsum, placeholder.com, via.placeholder, placehold.co, etc.) or external URLs. 1. Parse asset requirements (type, style, spec, usage) 2. Craft optimized prompts, show to user, confirm before generating 3. Execute via scripts, save to project — do NOT proceed to Phase 5 until all assets are saved locally ### Phase 4: Copywriting & Content Follow copywriting frameworks (AIDA, PAS, FAB) to craft all text content. Do NOT use "Lorem ipsum" — write real copy. ### Phase 5: Build UI Scaffold the project and build each section following Design and Motion rules. Integrate generated assets and copy. All ``, `